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Drawing Polygons with Logo[Below is my description of an exercise explained to me by Bob Blodget (1998).] Age: 8 & up Prerequisites: The child should understand what a LOGO turtle turn is. Screen objects: Left side of screen has a column of four regular polygons. Each polygon has one side more than the previous polygon, so the first one is a triangle, the next one a square, and the last one a hexagon. In the next column is a text box for the student to type in the number of sides for the figure. The column next to that is the number of degrees a turtle should turn each time it turns a corner when tracing the polygon. The next column has buttons to tell the system to try to draw the polygon with the angle given. In the next column appears the figure drawn. If the number of degrees given is not correct, the figure will not close or will cross itself. The student can keep adjusting the angle untill the figure closes. The last column shows the total number of degrees turned by the turtle. Presentation: (Individual or small group)
Variations: After the child has experience with decimal division, the regular polygons with seven to ten sides can be added (a septagon has a turtle turn of 360 / degrees). Extensions: Design work with turtles and sweepers. Points of Interest: Total of all turtle turns is 360 degrees for all polygons. Control of Error: Figure that is drawn when "Draw It" button is pressed. Direct Aims: Show relationship between turtle turns, number of sides, and 360 degrees. Indirect Aims: Preparation for recognition of external angles of regular polygons. Software Affordance: Feedback of drawn figure. Software Constraints: Extremely constrained LOGO environment to scaffold learning about drawing regular polygons. |