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Math for Computer Graphics with NetLogo

Most computer games rely heavily on 2D or 3D graphics. As a result, most game programming requires some understanding of math, including geometry, trigonometry, vectors, matrices, 2D and 3D transforms and projections. They further develop their understanding of these mathematical concepts, as students learn to use the Logo programming language. With its turtle graphics and list-processing features, Logo allows participants to build and test programs that manipulate simple graphic objects.

Requirements

Subject Area: Math
Qualifying Score: Math